战争目标为展现霸权。参战方赢得战斗会获取更多战争分数。
赢得战斗获得的战争分数累计超过Threshold会让我们持续获得战争分数。
被引用于 1
包围网War goal type
脚本 2
type = superiority
war_name = "COALITION_WAR_NAME"
attacker = {
conquer_cost = 0.75
subjugate_cost = 0.75
release_cost = 0.25
}
defender = {
conquer_cost = 2.5
subjugate_cost = 2.5
release_cost = 2.5
}
ticking_war_score = 0.5