
单位材质
skin_color_material
脚本 26
被引用于 26
单位材质
unit_paint_iroquois_baseparent
单位材质组
- skin_body_groupelse, if
- skin_groupelse, if
单位纹理变体
- ashanti_clothing_groupskin_color_material
- ashanti_generic_clothing_groupskin_color_material
- ashanti_peasants_neutral_clothing_groupskin_color_material
- aztec_clothing_groupskin_color_material
- aztec_nobles_groupskin_color_material
- byzantine_clothing_groupskin_color_material
- byzantine_peasants_clothes_groupskin_color_material
diffuse = "neutral_diffuse.dds"
properties = "neutral_properties.dds"
mask_texture = "country0_mask.dds"
blend_mode = overlay
repaint = {
input_name = primary_color
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 1.0
hardness = 1.0
output = 1.0
}
}