
政策
君主国方案
若能公正治理全体成员,新生的君主国政体将是通往繁荣的唯一道路。
定义in_game/common/laws/24_colonial_federation.txt:99
100allow = {
101international_organization_lifetime > 10
102leader_country = {
103government_power < 60
}
}
106on_activate = {
107if = {
110custom_tooltip = {
111text = colonial_federation_found_monarchy_specific_tt Country将我们的殖民地邦联统一为一个君主国
}
}
}
117else_if = {
118limit = {
118international_organization_has_leader = yes
}
119leader_country ?= {
120custom_tooltip = {
121text = colonial_federation_found_monarchy_specific_tt Country将我们的殖民地邦联统一为一个君主国
}
}
}
127else = {
128custom_tooltip = colonial_federation_found_monarchy_tt 殖民地邦联统一为一个君主国
}
}
131wants_this_policy_bias = {
132if = {
133limit = {
133scope:recipient = {
133international_organization_has_leader = yes
}
}
135add = {
136desc = "POLICY_BIAS_OPINION_OF_IO_LEADER" 对领袖的好感
137value = "opinion(scope:recipient.leader_country)"
}
140add = {
141desc = "IO_LEADER_DIP_REP" 领袖的外交声誉
142value = scope:recipient.leader_country.modifier:diplomatic_reputation
}
}
145else = {
146add = {
147desc = "VOTE_BASE_VALUE" 基础值
148value = 10
}
151add = {
152desc = "game_concept_diplomatic_reputation" 外交声誉
}
}
157add = {
158desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
}