
使命
阶层合作

我们将利用强大阶层的影响力推动议程,建设繁荣社会。
- 如果Mission target estateEstate type:
贵族则- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:nobles_estate - Add: 0.15
- Max: 0.75
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
贵族
否则如果Mission target estateEstate type:
市民则- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:burghers_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
市民
否则如果Mission target estateEstate type:
教士则- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:clergy_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
教士
否则如果Mission target estateEstate type:
平民则- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:peasants_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
平民
- Set variable
- Set variable
- Name: target_estate_privs_variable
- Value
- Add: Mission target estateNum privileges
- Add: 2
- Max: 10
- 如果Mission target estateEstate type:
贵族则随机其一- 50%Set variable
- Name: push_towards_aristocracy_var
- Value
- Add:
每月贵族政治倾向 - Add: 0.1
- Add:
- 50%Set variable
- Name: push_towards_serfdom_var
- Value
- Add:
每月农奴制倾向 - Add: 0.1
- Add:
否则如果Mission target estateEstate type:
市民则随机其一- 33.3%Set variable
- Name: push_towards_plutocracy_var
- Value
- Add:
每月财阀政治倾向 - Add: 0.1
- Add:
- 33.3%Set variable
- Name: push_towards_free_trade_var
- Value
- Add:
每月自由贸易倾向 - Add: 0.1
- Add:
- 33.3%Set variable
- Name: push_towards_mercantilism_var
- Value
- Add:
每月重商主义倾向 - Add: 0.1
- Add:
否则如果Mission target estateEstate type:
教士则随机其一- 50%
- Set variable
- Name: push_towards_traditionalist_var
- Value
- Add:
每月守旧倾向 - Add: 0.1
- Add:
- Set variable
- Name: total_target_theater_buildings_variable
- Value
- Add:
total_effective_building_levels:theater - Add: 1
- Add:
- Set variable
- 50%
- Set variable
- Name: push_towards_spiritualist_var
- Value
- Add:
每月属灵倾向 - Add: 0.1
- Add:
- 则
- Set variable
- Name: total_target_cathedral_buildings_variable
- Value:
total_effective_building_levels:cathedral
- Every owned non rural location条件没有
大教堂拥有者Change variable- Name: total_target_cathedral_buildings_variable
- Add: 0.25
- Set variable
- Set variable
- Name: total_target_temple_buildings_variable
- Value
- Add:
total_effective_building_levels:temple - Add: 1
- Add:
- 如果
total_effective_building_levels:temple<num_of_non_rural则Every owned non rural location条件没有
神庙拥有者Change variable- Name: total_target_temple_buildings_variable
- Add: 0.2
- Set variable
- 50%Set variable
- Set variable
- Name: target_employment_variable
- Value
- Add: 首都Employment percentage
- Add: 0.05
- Max: 0.9
完整脚本
- Set variable
- Name: recently_had_estate_cooperation_variable
- Years: 10
- Remove variable: target_employment_variable
- 则Remove variable: total_target_cathedral_buildings_variable
- 如果则Remove variable: total_target_temple_buildings_variable
- 则Remove variable: total_target_theater_buildings_variable
- 如果则Remove variable: push_towards_traditionalist_var
- 如果拥有变量:push_towards_spiritualist_var设置来源则Remove variable: push_towards_spiritualist_var
- 如果拥有变量:push_towards_free_subjects_var设置来源则Remove variable: push_towards_free_subjects_var
- 如果拥有变量:push_towards_aristocracy_var设置来源则Remove variable: push_towards_aristocracy_var
- 如果拥有变量:push_towards_serfdom_var设置来源则Remove variable: push_towards_serfdom_var
- 如果拥有变量:push_towards_plutocracy_var设置来源则Remove variable: push_towards_plutocracy_var
- 如果拥有变量:push_towards_free_trade_var设置来源则Remove variable: push_towards_free_trade_var
- 如果拥有变量:push_towards_mercantilism_var设置来源则Remove variable: push_towards_mercantilism_var
- Remove variable: target_estate_privs_variable
- Remove variable: target_estate_satisfaction_variable
- Remove variable: target_estate_var_bribery
完整脚本
- Set variable
- Name: recently_had_estate_cooperation_variable
- Years: 25
- Remove variable: target_employment_variable
- Remove variable: target_estate_var_bribery
- 则Remove variable: total_target_cathedral_buildings_variable
- 则Remove variable: total_target_temple_buildings_variable
- 则Remove variable: total_target_theater_buildings_variable
- 则Remove variable: push_towards_traditionalist_var
- 则Remove variable: push_towards_spiritualist_var
- 则Remove variable: push_towards_free_subjects_var
- 如果则Remove variable: push_towards_aristocracy_var
- 如果则Remove variable: push_towards_serfdom_var
- 如果则Remove variable: push_towards_plutocracy_var
- 如果则Remove variable: push_towards_free_trade_var
- 则Remove variable: push_towards_mercantilism_var
- Remove variable: target_estate_privs_variable
- Remove variable: target_estate_satisfaction_variable
完整脚本
- Set variable
需要 13
社会价值观
贵族政治 vs 财阀政治开始时
重商主义 vs 自由贸易开始时
农奴制 vs 自由民开始时
属灵 vs 人文开始时
守旧 vs 创新开始时
革新
主教座堂传统开始时
引用 12
前置于 1
贿赂阶层效果
脚本 45
需要 12
变量
- push_towards_aristocracy_var中止时, 完成时
- push_towards_free_subjects_var中止时, 完成时
- push_towards_free_trade_var中止时, 完成时
- push_towards_mercantilism_var中止时, 完成时
- push_towards_plutocracy_var中止时, 完成时
- push_towards_serfdom_var中止时, 完成时
- push_towards_spiritualist_var中止时, 完成时
- push_towards_traditionalist_var中止时, 完成时
- recently_had_estate_cooperation_variableVisible
- total_target_cathedral_buildings_variable中止时, 完成时
给予 16
变量
- push_towards_aristocracy_var开始时
- push_towards_free_subjects_var开始时
- push_towards_free_trade_var开始时
- push_towards_mercantilism_var开始时
- push_towards_plutocracy_var开始时
- push_towards_serfdom_var开始时
- push_towards_spiritualist_var开始时
- push_towards_traditionalist_var开始时
- recently_had_estate_cooperation_variable中止时, 完成时
- target_employment_variable开始时
移除 15
变量
- push_towards_aristocracy_var中止时, 完成时
- push_towards_free_subjects_var中止时, 完成时
- push_towards_free_trade_var中止时, 完成时
- push_towards_mercantilism_var中止时, 完成时
- push_towards_plutocracy_var中止时, 完成时
- push_towards_serfdom_var中止时, 完成时
- push_towards_spiritualist_var中止时, 完成时
- push_towards_traditionalist_var中止时, 完成时
- target_employment_variable中止时, 完成时
- target_estate_privs_variable中止时, 完成时
使用 2
- current_age_or_laterage = age_4_reformation开始时
- game_has_missions_enabledVisible
icon = generic_estate_cooperation
repeatable = yes
chance = 3600
player_playstyle = diplomatic







