
法律
共和国基础
我们的共和政体奠基于权力归属人民而非独裁君主之原则。然而,任何政府皆需民众遵从其律法与决策以维持秩序,这必然要求建立复杂行政体系以实现治理。
共和国政体potential政策 6
定义in_game/common/laws/00_republic.txt:1
2law_category = administrative
4law_gov_group = republic
10republicanism_policy = {
11country_modifier = {
12monthly_republican_tradition = 0.1
}
14estate_preferences = {
burghers_estate
}
17years = 2
}
19authoritarianism_policy = {
20country_modifier = {
21global_monthly_control = 0.002
}
23estate_preferences = {
nobles_estate
}
26years = 2
}
28political_dynasties_policy = {
29country_modifier = {
30diplomatic_capacity = 1
31nobles_estate_target_satisfaction = medium_permanent_target_satisfaction
32global_nobles_estate_power = 0.1
}
34estate_preferences = {
nobles_estate
}
37years = 2
}
39meritocratic_rule_policy = {
40country_modifier = {
41global_merchant_capacity_modifier = 0.05
42burghers_estate_target_satisfaction = medium_permanent_target_satisfaction
43global_burghers_estate_power = 0.1
}
45estate_preferences = {
burghers_estate
}
48years = 2
}
50virtues_of_politeia_policy = {
51country_modifier = {
52global_estate_target_satisfaction = small_permanent_target_satisfaction
53peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
54global_peasants_estate_power = 0.1
55monthly_towards_free_subjects = societal_value_minor_monthly_move
}
57estate_preferences = {
peasants_estate
}
60years = 2
}
62religious_values_policy = {
63country_modifier = {
64tolerance_own = 1
65clergy_estate_target_satisfaction = medium_permanent_target_satisfaction
66global_clergy_estate_power = 0.1
}
68estate_preferences = {
clergy_estate
}
71years = 2
}