停止厌弃宗派
行动

停止厌弃宗派

stop_disfavoring_sectin_game/common/generic_actions/sects.txt:223

停止厌弃一个宗派。我们会停止抑制它在我们领土上的传播,如果我们处于该教派,将不再承受惩罚。

需要宗派国际组织select trigger 2神道教宗教potential青睐佛教教派静态修正potentialdisfavoring_sect变量potential, select trigger 2

定义in_game/common/generic_actions/sects.txt:223

224icon = disfavor_sect
225type = religious
227sound = UI_action_religion_generic
229potential = {
230scope:actor ?= {
231has_variable = disfavoring_sect
232religion = {
233has_sects = yes
234OR = {
235this != religion:shinto
236scope:actor = {
236has_country_modifier = favoring_buddhism_schools
}
}
}
}
}
242ai_tick = monthly
243ai_tick_frequency = 6
245automation_tick = monthly
246automation_tick_frequency = 1
247player_automated_category = religiousdoctrines
249price = price:stop_disfavoring_sect
251allow = {
}
254select_trigger = {
255looking_for_a = religion
256source = actor
257target_flag = recipient
258name = "choose_religion" 选择宗教:
259column = {
260data = name
}
262visible = {
263has_sects = yes
}
}
267select_trigger = {
268looking_for_a = international_organization
269target_flag = target
270name = "stop_disfavoring_sect_choose_sect" 选择一个宗派以停止厌弃
271none_available_msg_key = "stop_disfavoring_sect_no_ios"
272column = {
273data = name
}
275visible = {
276international_organization_type = international_organization_type:sect
277scope:actor = {
278has_variable = disfavoring_sect
}
}
}
284effect = {
285if = {
286limit = {
287exists = scope:target
}
289scope:target = {
289remove_enemy_from_international_organization = scope:actor
}
290scope:actor = {
291remove_variable = disfavoring_sect
}
}
}
296ai_will_do = {
298add = {
299value = "scope:target.modifier_utility(scope:actor)"
}
}
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