重新召集议会
行动

重新召集议会

reestablish_the_parliamentin_game/common/generic_actions/the_revolution.txt:470

我们的人民正在呼吁重新召开议会。

需要专制统治政策allow人民起义局势select trigger

定义in_game/common/generic_actions/the_revolution.txt:470

471icon = call_parliament
472type = situation
473show_message = no
474ai_tick = daily
475ai_tick_frequency = 80
477automation_tick = never
478automation_tick_frequency = 12
480allow = {
481scope:actor = {
482has_policy = absolute_rule_policy
483government_power >= {
484value = {
485add = 100
486multiply = "scope:actor.estate_power(estate_type:crown_estate)"
487add = 1
488ceiling = yes
}
}
}
}
493price = price:revolution_actions_price
495cooldown = {
496type = reestablish_the_parliament_key
497years = 5
}
500select_trigger = {
501looking_for_a = situation
502target_flag = recipient
503name = "choose_situation" 选择局势:
504column = {
505data = name
}
507visible = {
509situation_is_active = yes
}
}
513effect = {
514scope:actor = {
515custom_tooltip = according_to_our_crown_power_we_suffer_tt 基于我国的王室力量,我们将获得以下修正:
516add_government_power = {
517value = -100
518multiply = "scope:actor.estate_power(estate_type:crown_estate)"
519floor = yes
}
521remove_policy = policy:absolute_rule_policy
522change_societal_value = {
}
526custom_tooltip = estate_satisfaction_gain_scales_with_estate_power_tt 基于每个阶层的阶层力量,以下修正将受规模化调整:
527add_estate_satisfaction = {
529value = {
531multiply = "scope:actor.estate_power(estate_type:burghers_estate)"
}
}
534add_estate_satisfaction = {
536value = {
538multiply = "scope:actor.estate_power(estate_type:peasants_estate)"
}
}
541add_estate_satisfaction = {
543value = {
544add = -1
545multiply = "scope:actor.estate_power(estate_type:nobles_estate)"
}
}
}
}
552ai_will_do = {
553add = 20
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明