移植新世界商品
行动本版本变更

移植新世界商品

move_nw_good_to_new_locationin_game/common/generic_actions/columbian_exchange.txt:7

我们可以将美洲的一种传统商品移植到治下任意一处地点进行生产,由于当地人不喜欢我们这样做,我们需要从头开始发展原产的适配建筑

需要极地气候select trigger 4炎热干旱气候select trigger 4寒冷干旱气候select trigger 4大陆性气候select trigger 4地中海气候select trigger 4海洋性气候select trigger 4亚热带气候select trigger 4热带气候select trigger 4辣椒商品select trigger 4可可商品select trigger 4玉米商品select trigger 4马铃薯商品select trigger 4

定义in_game/common/generic_actions/columbian_exchange.txt:7

8type = situation
10ai_tick = monthly
11ai_tick_frequency = 60
12automation_tick = never
13automation_tick_frequency = 12
15maximum_targets_in_one_tick = 20
16disallowed_duplicates_of_targets_for_ai = {
target_location
}
18potential = {
}
21allow = {
22scope:actor ?= {
23any_market_present_in_country = {
24has_new_world_goods_in_market = yes
}
}
}
29price = price:move_good_to_new_location
31select_trigger = {
32looking_for_a = situation
33target_flag = recipient
34name = "choose_situation" 选择局势:
35column = {
35data = name
}
36visible = {
38situation_is_active = yes
}
}
44select_trigger = {
45looking_for_a = goods
46target_flag = target_good
47ai_interaction_source_list = {
48every_goods = {
49limit = {
50has_origin_in_new_world = yes
}
52save_temporary_scope_as = temp_good
54scope:actor = {
55random_market_present_in_country = {
56limit = {
57goods_demand_in_market(scope:temp_good) > "goods_supply_in_market(scope:temp_good)"
}
59scope:temp_good = {
60add_to_list = source
62if = {
63limit = {
64is_food = yes
}
66add_to_list = source
}
}
}
}
}
}
73name = "spread_select_goods" 选择要移植的商品
74none_available_msg_key = "move_nw_good_to_new_location_no_available_good"
75column = {
75data = name
}
76visible = {
77has_origin_in_new_world = yes
78scope:actor ?= {
79any_market_present_in_country = {
80OR = {
81is_produced_in_market = root
82is_traded_in_market = root
}
}
}
}
}
90select_trigger = {
91looking_for_a = region
92source = actor
93target_flag = target_region
94name = "choose_a_region" 选择一个地区
95none_available_msg_key = "no_regions_available"
96column = {
96data = name
}
97visible = {
98scope:actor = {
99owns_or_has_subject_in = prev
}
}
}
105select_trigger = {
106looking_for_a = location
107source = target_region
108source_flags = only_actual_locations
109target_flag = target_location
110ai_interaction_source_list = {
111scope:target_region = {
112every_area_in_region = {
113limit = {
114scope:actor = {
114owns_or_has_subject_in = prev
}
}
116every_province_definition_in_area = {
117limit = {
118scope:actor = {
118owns_or_has_subject_in = prev
}
120raw_material_amount(scope:target_good) < 2
}
122every_ownable_location_in_province_definition = {
123limit = {
124owner ?= {
125is_subject_or_below_of = scope:actor
}
128NOT = {
128raw_material ?= scope:target_good
}
}
130add_to_list = source
}
}
}
}
}
136map_mode = raw_material
137name = "choose_location" 选择一个地点
138none_available_msg_key = "move_nw_good_to_new_location_no_available_location"
139column = {
139data = rank
}
140column = {
140data = name
}
141column = {
141data = raw_material
}
142column = {
142data = population
}
143visible = {
144is_ownable = yes
145has_owner = yes
146OR = {
147owner ?= scope:actor
148top_owner ?= scope:actor
}
151trigger_if = {
152limit = {
153scope:target_good ?= goods:tobacco
}
155NOT = {
155raw_material ?= goods:tobacco
}
156NOT = {
156vegetation = desert
}
157OR = {
158topography = flatland
159topography = hills
}
161OR = {
162climate = tropical
163climate = subtropical
164climate = mediterranean
165climate = oceanic
166climate = continental
}
168NOR = {}
}
211trigger_if = {
212limit = {
213scope:target_good ?= goods:cocoa
}
215NOT = {
215raw_material ?= goods:cocoa
}
216NOR = {
217vegetation = desert
218vegetation = sparse
219vegetation = grasslands
}
221area = {
222is_area_sea = no
}
224NOR = {
225topography = atoll
226topography = wetlands
}
228climate = tropical
229NOR = {}
}
253trigger_if = {
254limit = {
255scope:target_good ?= goods:maize
}
257NOT = {
257raw_material ?= goods:maize
}
258OR = {
259vegetation = farmland
260vegetation = forest
261vegetation = woods
262vegetation = grasslands
}
264area = {
265is_area_sea = no
}
267OR = {
268topography = flatland
269topography = hills
}
271OR = {
272climate = tropical
273climate = subtropical
274climate = continental
275climate = oceanic
276climate = mediterranean
}
}
280trigger_if = {
281limit = {
282scope:target_good ?= goods:chili
}
284NOT = {
284raw_material ?= goods:chili
}
285OR = {
286vegetation = farmland
287vegetation = forest
288vegetation = woods
289vegetation = grasslands
290vegetation = sparse
}
292area = {
293is_area_sea = no
}
295OR = {
296topography = wetlands
297topography = flatland
298topography = hills
299topography = plateau
}
301OR = {
302climate = tropical
303climate = subtropical
304climate = mediterranean
305climate = oceanic
306climate = continental
}
}
310trigger_if = {
311limit = {
312scope:target_good ?= goods:potato
}
314NOT = {
314raw_material ?= goods:potato
}
315NOT = {
316vegetation = desert
}
318area = {
319is_area_sea = no
}
321NOR = {
322climate = tropical
323climate = arid
324climate = cold_arid
325climate = arctic
}
}
}
}
331effect = {
332scope:target_location ?= {
333change_max_raw_material_workers = {
334value = rgo_workers
335subtract = 1
336min = 0
337multiply = -1
}
339change_prosperity = prosperity_weak_penalty (-0.1)
340change_raw_material = scope:target_good
}
}
344ai_will_do = {
345value = -1
347if = {
348limit = {
349exists = scope:target_good
350exists = scope:target_location
}
352scope:target_good = {
354add = "price_in_market(scope:target_location.market)"
355scope:target_location.raw_material = {
356subtract = "price_in_market(scope:target_location.market)"
}
359multiply = 10
361if = {
362limit = {
363is_in_surplus_in_market = {
363market = scope:target_location.market
363country = scope:actor
363value > 0
}
}
365subtract = 100
}
368if = {
369limit = {
370is_food = yes
}
372subtract = scope:target_good.food_value
373add = scope:target_location.raw_material.food_value
}
}
}
}
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