建立意大利行政中心
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建立意大利行政中心

establish_italian_administration_centerin_game/common/generic_actions/italian_wars.txt:1665

依托本国在意大利的既有势力,我们可以搭建一处权力中枢,把行政管控范围铺展至整片半岛。

需要意大利行政中心建筑select trigger 2地方总督治所建筑select trigger 2海军总督治所建筑select trigger 2城市地点等级select trigger 2大都市地点等级select trigger 2意大利行政中心数量修正类型potential意大利战争局势select trigger 1

定义in_game/common/generic_actions/italian_wars.txt:1665

1666type = situation
1668automation_tick = never
1669automation_tick_frequency = 12
1671ai_tick = monthly
1672ai_tick_frequency = 12
1674potential = {
1675scope:actor ?= {
}
}
1680allow = {
1681scope:actor ?= {
1682is_during_bankruptcy = no
1683custom_tooltip = {
1684text = italian_administration_center_tt 你只能建立一座意大利行政中心(当前Italian Administration Center座)
1685total_building_levels_including_construction:italian_administration_center < 1
}
}
}
1690price = price:establish_italian_administration_center_price
1692select_trigger = {
1693looking_for_a = situation
1694interaction_source_list = {
1696add_to_list = source
}
}
1699target_flag = recipient
1700name = "choose_situation" 选择局势:
1701column = {
1701data = name
}
1702visible = {
1704situation_is_active = yes
}
}
1708select_trigger = {
1709looking_for_a = location
1710interaction_source_list = {
1711scope:actor = {
1712every_owned_non_rural_location = {
1713limit = {
1714region = region:italy_region
1715OR = {
1716location_rank = location_rank:city
1717location_rank = location_rank:megalopolis
}
}
1720add_to_list = source
}
}
}
1724target_flag = target
1725name = "choose_location" 选择一个地点
1726none_available_msg_key = "no_locations_available"
1727column = {
1727data = name
}
1728column = {
1728data = population
}
1729enabled = {
1730is_capital = no
1731NOR = {
}
}
}
1739effect = {
1740if = {
1741limit = {
1741exists = scope:target
}
1742scope:target = {
1743construct_building = {
1745cost_multiplier = 0
1746cost_multiplier_reason = "italian_administration_sponsorship"
}
}
}
1750else = {
1750custom_tooltip = establish_italian_administration_center_tt 选中的地点将开始建造一座意大利行政中心
}
}
1753ai_will_do = {
1754if = {
1755limit = {
1755exists = scope:target
}
1756subtract = {
1757desc = "[target.GetName] [proximity|e]"
1758value = scope:target.proximity
}
1760add = {
1761desc = "[target.GetName] [development|e]"
1762value = scope:target.development
}
1764add = {
1765desc = "[target.GetName] [population|e]"
1766value = scope:target.population
}
1768if = {
1769limit = {
1770scope:target = {
1770has_river = yes
}
}
1772add = {
1773value = 50
1774desc = "[river|e]"
}
}
}
1778else = {
1779add = {
1780value = 50
1781desc = BASE_VALUE
}
}
}
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