事件
继位危机结束

Country的冲突结束了,只是却升级为了内战。火与铁占据了整个国家,母亲、孩子和无辜者恐惧的尖叫响彻街头……
定义in_game/events/disaster/succession_crisis.txt:1269
1270type = country_event
1271category = disaster_event
1272title = succession_crisis.100.title 继位危机结束
1273image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
1274desc = {
1275first_valid = {
1276triggered_desc = {
1277trigger = {
1278NOT = {
1278tag = BYZ
}
1279in_civil_war = yes
}
1281desc = succession_crisis.100.desc.a Country的冲突结束了,只是却升级为了内战。火与铁占据了整个国家,母亲、孩子和无辜者恐惧的尖叫响彻街头……
}
1283triggered_desc = {
1284trigger = {
1285NOT = {
1286any_character = {
1287has_variable = scope_pretender_var
}
}
1290NOT = {
1291any_current_war = {
1292is_civil_war_for = root
1293attacker_leader ?= {
1293rebel_category = pretender
}
}
}
}
1297desc = succession_crisis.100.desc.c 唉呀,神明开恩了。想要将我们整个Flavor Rank拖入内战的反贼首领死了。这是神灵出手,还是命运眷顾?无论好坏,我们重新掌控了整个国家的事务,但这能持续多久呢?
}
1299triggered_desc = {
1303desc = succession_crisis.100.desc.b 经历了一段动荡时期,旧统治者的离世使得Ruler取得了王位的宣称。无论是好是坏,这都是我们必须走的路……
}
1305triggered_desc = {
1306trigger = {
1306always = yes
}
1307desc = succession_crisis.100.desc.d 内乱,反叛,还有无数其他诅咒,降临在了我们人民身上。然而,没什么能打败我们的精神,在Ruler的引导下,我们拯救了伟大的Country,使其免遭厄运!
}
}
}
1311outcome = neutral
1313immediate = {
1314ruler_or_regent ?= {
1314save_scope_as = target_character
}
}
1377after = {
1378if = {
}
}