事件本版本变更

Actor请求我们提供人质

sengoku.16in_game/events/situations/sengoku.txt:698
… 请求我们提供人质

Actor的使者前来,询问是否可以将Target Character留于他们之中以示敬意。他们表示,希望通过款待和娱乐him/her来表达对我们Flavor Rank的尊重与感激。当然,他们保证his/her的安全,并称此举将有助于建立两家之间更紧密的关系与信任。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Actor请求我们提供人质
  2. Target Country同意交质
    ↳ 选项A“将[Target Character]送至他们那里。” · 立即
  3. Target Country拒绝交质
    ↳ 选项B“他们怎敢向我们提出如此要求?” · 立即

定义in_game/events/situations/sengoku.txt:698

699type = country_event
700category = situation_event
701title = sengoku.16.title Actor请求我们提供人质
702desc = sengoku.16.desc Actor的使者前来,询问是否可以将Target Character留于他们之中以示敬意。他们表示,希望通过款待和娱乐him/her来表达对我们Flavor Rank的尊重与感激。当然,他们保证his/her的安全,并称此举将有助于建立两家之间更紧密的关系与信任。
703outcome = neutral
704image = "gfx/interface/illustrations/situation/sengoku.dds"

选项

A将Target Character送至他们那里。
708scope:target_character ?= {
709move_country = scope:actor
710set_variable = {
712value = scope:target_country
}
}
715scope:actor ?= {
716target = scope:target_country
716modifier = opinion_offered_hostage
}
717target = scope:target_country
717modifier = trust_offered_hostage
}
718trigger_event_silently = sengoku.17
}
721ai_will_select = {
722value = 50
723add = {
724value = "opinion(scope:actor)"
725multiply = 0.15
}
727add = {
728value = scope:actor.modifier:diplomatic_reputation
729multiply = 0.5
730min = -15
731max = 15
}
}
B他们怎敢向我们提出如此要求?
738add_opinion = {
738target = scope:actor
738modifier = opinion_insulted
}
739scope:actor = {
740trigger_event_silently = sengoku.18
}
743ai_will_select = {
744value = 50
745subtract = {
746value = "opinion(scope:actor)"
747multiply = 0.15
}
749subtract = {
750value = scope:actor.modifier:diplomatic_reputation
751multiply = 0.5
752min = -15
753max = 15
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明