事件本版本变更

Actor请求我们接纳人质

sengoku.13in_game/events/situations/sengoku.txt:592
… 请求我们接纳人质

Actor的使者前来,提出以Target Character为人质,作为两家和平的象征。只要he/she留在我们这里,便能促进两家之间的亲密关系与信任。然而,此举最终也可能成为一把双刃剑。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Actor请求我们接纳人质
  2. Target Country接纳了Target Character
    ↳ 选项A“我们会照顾好[Target Character]。” · 立即
  3. Target Country拒绝接纳Target Character
    ↳ 选项B“很抱歉,我们不能招待[him/her]。” · 立即

定义in_game/events/situations/sengoku.txt:592

593type = country_event
594category = situation_event
595title = sengoku.13.title Actor请求我们接纳人质
596desc = sengoku.13.desc Actor的使者前来,提出以Target Character为人质,作为两家和平的象征。只要he/she留在我们这里,便能促进两家之间的亲密关系与信任。然而,此举最终也可能成为一把双刃剑。
597outcome = neutral
598image = "gfx/interface/illustrations/situation/sengoku.dds"

选项

A我们会照顾好Target Character。
602scope:target_character ?= {
603move_country = scope:target_country
604set_variable = {
606value = scope:actor
}
}
609scope:actor ?= {
610target = scope:target_country
610modifier = opinion_offered_hostage
}
611target = scope:target_country
611modifier = trust_offered_hostage
}
612trigger_event_silently = sengoku.14
}
615ai_will_select = {
616value = 50
617add = {
618value = "opinion(scope:actor)"
619multiply = 0.15
}
621add = {
622value = scope:actor.modifier:diplomatic_reputation
623multiply = 0.5
624min = -15
625max = 15
}
}
B很抱歉,我们不能招待him/her。
632scope:actor ?= {
633add_opinion = {
633target = scope:target_country
633modifier = opinion_insulted
}
634trigger_event_silently = sengoku.15
}
637ai_will_select = {
638value = 50
639subtract = {
640value = "opinion(scope:actor)"
641multiply = 0.15
}
643subtract = {
644value = scope:actor.modifier:diplomatic_reputation
645multiply = 0.5
646min = -15
647max = 15
}
}
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