事件本版本变更

胡斯派陷入苦战

hussite_wars.7in_game/events/situations/hussite_wars.txt:590
胡斯派陷入苦战

一位伤痕累累的信使来到了我们的宫廷。他带来了罗马讨伐波希米亚的消息。讲述着侵略士兵暴行、屠城和农民拼死抵抗的故事。

信使高唱着我们两国兄弟情谊的赞歌,请求我们帮帮这些浴血奋战的人民——波希米亚请求援助!

需要波希米亚国家immediate, option 1条顿国家option 1

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 胡斯战争
  2. 神圣的战斗号令
    ↳ 选项B“我们将清除异端!” · 立即
  3. 天主教之剑
    ↳ 选项B“我们将清除异端!” · 立即
  4. 胡斯派陷入苦战
    ↳ 选项B“我们将清除异端!” · 立即
  5. 神圣的战斗号令 (见上文)
    ↳ 选项A“当那翼骑兵杀到,波兰将做出回答!” · 立即

定义in_game/events/situations/hussite_wars.txt:590

591type = country_event
592category = situation_event
593image = "gfx/interface/illustrations/situation/hussite_wars.dds"
594title = hussite_wars.7.title 胡斯派陷入苦战
595desc = hussite_wars.7.desc 一位伤痕累累的信使来到了我们的宫廷。他带来了罗马讨伐波希米亚的消息。讲述着侵略士兵暴行、屠城和农民拼死抵抗的故事。

信使高唱着我们两国兄弟情谊的赞歌,请求我们帮帮这些浴血奋战的人民——波希米亚请求援助!
596outcome = neutral
598immediate = {
599c:BOH = {
600random_current_war = {
601limit = {
602defender_leader = c:BOH
}
604save_scope_as = target_war
}
}
607save_scope_as = war_leader_scope
}
609set_variable = {
611months = 5
}
}
688after = {
688remove_variable = pending_relevant_event_variable
}

选项

A当那翼骑兵杀到,波兰将做出回答!
619historical_option = yes
620ai_will_select = {
621add = 25
622add = "opinion(c:BOH)"
623subtract = "opinion(scope:war_leader_scope)"
}
626c:BOH = {
627add_opinion = {
628modifier = pol_answered_plight_of_hussites
629target = ROOT
}
}
633if = {
634limit = {
635c:BOH = {
635is_subject = no
}
636is_subject = no
}
638create_relation = {
639first = root
640second = c:BOH
641type = relation_type:alliance
}
}
647if = {
648limit = {
648exists = scope:target_war
}
649join_war_as_defender = {
649war = scope:target_war
}
}
652add_prestige = prestige_extreme_bonus (20)
653add_stability = stability_extreme_bonus (20)
655if = {
656limit = {
657country_exists = c:TEU
658c:TEU = {
659NOT = {
659is_allied_with = {
659target = c:BOH
}
}
660is_subject = no
661NOT = {
661has_truce_with = c:BOH
}
662NOT = {
662is_at_war_with = c:BOH
}
}
}
665custom_tooltip = teutons_hussite_wars_tt 条顿将发生事件“神圣的战斗号令”
666c:TEU = {
666trigger_event_non_silently = hussite_wars.3
}
}
B这样不理智……
673ai_will_select = {
674subtract = 25
675add = "opinion(scope:war_leader_scope)"
676subtract = "opinion(c:BOH)"
}
679add_stability = stability_mild_penalty (-7)
680add_government_power = government_power_extreme_penalty (-10)
682trigger_event_silently = {
684days = {
45
100
}
}
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