事件本版本变更

Target Country Ruler Title的胜利!

horde_civil_war.4in_game/events/disaster/horde_civil_war.txt:390
… 的胜利!

在经历了长久的斗争后,我们的死敌Target Character终于迎来了末路。Target Country获得胜利,Loser被完全吞并,Target Ruler的权威恢复了!Target Character已被正法,这是he/she应得的。

在觊觎者遭遇如此惨败后,对Target Country Adjective汗位的任何企图似乎都停止了。稳定再次降临Target Country。

需要部落内战灾难triggerhorde_civil_war_can_end变量option 1, option 2pretender_rebel_character变量trigger

391type = country_event
392category = disaster_event
393title = horde_civil_war.4.title Target Country Ruler Title的胜利!
394image = "gfx/interface/illustrations/disaster/horde_civil_war.dds"
395desc = {
396first_valid = {
397triggered_desc = {
398trigger = {
398has_variable = horde_civil_war_can_end
}
399desc = horde_civil_war.4.desc.end 在经历了长久的斗争后,我们的死敌Target Character终于迎来了末路。Target Country获得胜利,Loser被完全吞并,Target Ruler的权威恢复了!Target Character已被正法,这是he/she应得的。

在觊觎者遭遇如此惨败后,对Target Country Adjective汗位的任何企图似乎都停止了。稳定再次降临Target Country。
}
401triggered_desc = {
402trigger = {
402always = yes
}
403desc = horde_civil_war.4.desc.new 在经历了长久的斗争后,我们的死敌Target Character终于迎来了末路。Target Country获得胜利,Loser被完全吞并,Target Ruler的权威恢复了!Target Character已被正法,这是he/she应得的。

然而,每当一名军阀被击败,就会有新军阀想继续his/her的事业。Scope Pretender将分散的战士集结在his/her旗帜下,想要再次挑战Target Country Ruler Title。
}
}
}
407outcome = neutral
408trigger = {
409has_any_active_disaster = yes
410any_active_disaster = {
}
411has_variable = pretender_rebel_character
}
413immediate = {
414save_scope_as = target_country
415save_scope_as = target_character
}
416if = {
417limit = {
420has_ruler = yes
}
422set_variable = horde_civil_war_can_end
}
429ruler_or_regent ?= {
429save_scope_as = target_ruler
}
}
454after = {
455remove_variable = horde_civil_war_can_end
}

433trigger = {
433NOT = {
433has_variable = horde_civil_war_can_end
}
}
434add_horde_unity = horde_unity_extreme_bonus (20)
435add_stability = stability_mild_bonus (7)
437target = scope:target_character
438reason = execution
439killer = ruler
}
444trigger = {
444has_variable = horde_civil_war_can_end
}
445add_horde_unity = horde_unity_extreme_bonus (20)
446add_stability = stability_severe_bonus (12)
447add_prestige = prestige_mild_bonus (10)
449target = scope:target_character
450reason = execution
451killer = ruler
}
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