事件

边境不稳

horde_civil_war.1000in_game/events/disaster/horde_civil_war.txt:811
边境不稳

通常来说,我们的骑兵斥候会定期巡逻From Country的边界。然而,Target Character的野心造成的混乱破坏了边境的安全。新崛起的草原游牧部落或其他国家越境不过是时间问题……

需要草原游牧部落政体option 2horde_civil_war_had_unsecured_border_event变量trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 边境不稳
  2. From Country的虚弱
    ↳ 选项B“只能先这样了……” · 立即
  3. From Country的内部斗争
    ↳ 选项B“只能先这样了……” · 立即

定义in_game/events/disaster/horde_civil_war.txt:811

812type = country_event
813category = disaster_event
814title = horde_civil_war.1000.title 边境不稳
815image = "gfx/interface/illustrations/disaster/horde_civil_war.dds"
816desc = horde_civil_war.1000.desc 通常来说,我们的骑兵斥候会定期巡逻From Country的边界。然而,Target Character的野心造成的混乱破坏了边境的安全。新崛起的草原游牧部落或其他国家越境不过是时间问题……
817outcome = neutral
818trigger = {
819NOT = {
}
}
821immediate = {
822save_scope_as = from_country
824set_variable = {
826value = yes
827days = 3650
}
}

选项

A补充巡逻队!
832add_manpower = {
832value = root.monthly_manpower
832multiply = -12
}
833scale = -3
}
B只能先这样了……
837add_horde_unity = horde_unity_mild_penalty (-10)
838add_prestige = prestige_mild_penalty (-10)
839custom_tooltip = {
840text = horde_civil_war.1000.b.tt 所有相邻国家会注意到我们目前的弱势……
841every_neighbor_country = {
842limit = {
843NOT = {
843is_allied_with = {
843target = root
}
}
844NOT = {
844is_subject_of = root
}
845NOT = {
845is_at_war_with = root
}
846NOT = {
846is_fighting_war_together_with = root
}
847can_declare_war_on = root
}
849if = {
850limit = {
850government_type = government_type:steppe_horde
}
851trigger_event_silently = horde_civil_war.1001
}
853else = {
854trigger_event_silently = horde_civil_war.1002
}
}
}
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