事件

SenderSender Ruler Title拒绝外交提议

flavor_mos.26in_game/events/DHE/flavor_MOS.txt:2500
… 拒绝外交提议

我方提出的有利条约遭SenderSender Ruler Title回绝。显然,对方尚未认清其决策的谬误,未来必将陷入四面受敌的困境。

此番外交努力终究徒劳无功。

需要treaty_declined变量option 2treaty_of_ugra_declined变量option 1

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 乌格拉条约
  2. 乌格拉条约
    ↳ 选项A“提出条件。” · 立即
  3. SenderSender Ruler Title同意拟议的条款
    ↳ 选项A“签署条约。” · 0天后
  4. SenderSender Ruler Title拒绝外交提议
    ↳ 选项B“疯子起草的一团废纸。” · 0天后

定义in_game/events/DHE/flavor_MOS.txt:2500

2501hide_portraits = yes
2502type = country_event
2503image = "gfx/interface/illustrations/government/diplomacy_illustration.dds"
2505title = flavor_mos.26.title SenderSender Ruler Title拒绝外交提议
2506desc = {
2507first_valid = {
2508triggered_desc = {
2509trigger = {
2510scope:sender = {
2511has_variable = treaty_of_ugra_declined
}
}
2514desc = flavor_mos.26.desc_treaty_of_ugra_declined 我方提出的有利条约遭SenderSender Ruler Title回绝。显然,对方尚未认清其决策的谬误,未来必将陷入四面受敌的困境。

此番外交努力终究徒劳无功。
}
2516triggered_desc = {
2517trigger = {
2517always = yes
}
2518desc = flavor_mos.26.desc_generic_treaty 我们试图达成一项有益的条约,但结果证明是徒劳的。Sender的Sender Ruler Title拒绝签署文件。

我们的外交努力看来是白费了。
}
}
}
2522outcome = neutral
2524immediate = {
2526scope:sender = {
2527capital = {
2528save_scope_as = target_location
}
2530ruler = {
2531save_scope_as = target_character
}
}
}

选项

A他们注定灭亡。
2539trigger = {
2540scope:sender = {
2541has_variable = treaty_of_ugra_declined
}
}
2545scope:sender = {
2545remove_variable = treaty_of_ugra_declined
}
2547add_trust_equilibrium = {
2548modifier = trust_incompatible_foreign_policies
2549target = scope:sender
}
2552add_prestige = prestige_mild_penalty (-10)
B也许只是判断失误。
2558trigger = {
2559scope:sender = {
2560has_variable = treaty_declined
}
}
2564scope:sender = {
2564remove_variable = treaty_declined
}
2566add_opinion = {
2567target = scope:sender
2568modifier = opinion_insulted
}
2571custom_tooltip = flavor_mos.26.tt Sender丧失了他国的信任
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明