事件

Target Character,“Target Character Nickname”

flavor_mol.1000in_game/events/DHE/flavor_mol.txt:4
… ,“ … ”

自Target Country建立以来,Root Country就与劫掠成性的Target Country Culture蛮族冲突不断。Target Location的Target Character意图将Target Area统一在他与我们的旗帜之下。Target Character已向Root Character宣誓效忠,承诺为Root Country Flavor Rank建立忠诚的卫戍国并开拓边疆。

需要术赤国家trigger匈牙利国家dynamic historical event.tag摩尔多瓦文化immediate, option 1, trigger东正教宗教immediate

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Character,“Target Character Nickname”
  2. Target Character,“Target Character Nickname”
    ↳ 选项A“让他建立自己的卫戍国吧。” · 立即
  3. 摩尔达维亚卫戍国
    ↳ 选项A“寻求[Root Country]的庇护。” · 立即
  4. Target Country Adjective袭击了我们
    ↳ 选项B“这就是宣战!” · 立即
  5. Release Country的成立
    ↳ 选项A“寻求[Root Country]的庇护。” · 立即

定义in_game/events/DHE/flavor_mol.txt:4

5type = country_event
6title = flavor_mol.1000.title Target Character,“Target Character Nickname”
7desc = flavor_mol.1000.desc 自Target Country建立以来,Root Country就与劫掠成性的Target Country Culture蛮族冲突不断。Target Location的Target Character意图将Target Area统一在他与我们的旗帜之下。Target Character已向Root Character宣誓效忠,承诺为Root Country Flavor Rank建立忠诚的卫戍国并开拓边疆。
8outcome = neutral
9historical_info = flavor_mol.1000.historical_info 作为匈牙利王室的附庸,德拉戈什·沃德大公,又称开国者德拉戈什,成为摩尔达维亚首任督军。1345年击败金帐汗国后,德拉戈什率领马拉穆列什的移民沿摩尔多瓦河开拓疆土。关于他在摩尔多瓦河边“下马建国”的传说至今笼罩着神话色彩,使得摩尔达维亚的建国历程仍存史学争议。
10fire_only_once = yes
12dynamic_historical_event = {
13tag = HUN
14from = 1340.1.1
15to = 1360.1.1
16monthly_chance = 15
}
19trigger = {
20has_ruler = yes
21own_entire_province = province_definition:maramaros_province
22country_exists = c:GLH
23c:GLH = {
24stability < 0
25any_subject = {
26OR = {
27capital.area = area:moldavia_area
28has_presence_in = area:moldavia_area
}
30culture = culture:moldovan
}
32NOT = {
33any_subject = {
34OR = {
35capital.area = area:moldavia_area
36has_presence_in = area:moldavia_area
}
38culture = culture:moldovan
39is_human = yes
}
}
}
43NOT = {
43target = c:GLH
}
}
44at_war = no
}
47illustration_tags = {
4810 = regular
4910 = exterior
}
52immediate = {
54save_scope_as = root_country
55c:GLH = {
55save_scope_as = target_country
}
56province_definition:maramaros_province = {
57ordered_location_in_province_definition = {
58limit = {
59has_owner = yes
60owner = root
}
62order_by = development
63check_range_bounds = no
64max = 1
65save_scope_as = target_location
}
}
68area:moldavia_area = {
69save_scope_as = target_area
}
71create_character = {
72first_name = name_dragomir
73nickname = Voda
74dynasty = dynasty:dragosesti_dynasty
75birth_date = 1325.1.1
76adm = {
60
80
}
77dip = {
60
80
}
78mil = {
60
80
}
79culture = culture:moldovan
80religion = religion:orthodox
82save_scope_as = target_character
}
84ruler ?= {
84save_scope_as = root_character
}
}

选项

A让他建立自己的卫戍国吧。
89historical_option = yes
90custom_tooltip = {
91text = flavor_mol.1000.a.at Target Character将冒险前往Target Area以建立摩尔达维亚卫戍国
92if = {
93limit = {
94NOT = {
94owns = location:suceava
}
95location:suceava.owner = {
96culture = culture:moldovan
}
}
99location:suceava = {
99save_scope_as = release_location
}
}
101else = {
102scope:target_area = {
103ordered_location_in_area = {
104limit = {
105owner ?= {
105culture = culture:moldovan
}
}
107order_by = {
107value = population
107multiply = rank_index
}
108check_range_bounds = no
109max = 1
110save_scope_as = release_location
}
}
}
114if = {
115limit = {
115exists = scope:release_location
}
116scope:release_location = {
117owner = {
118trigger_event_silently = flavor_mol.1003
}
}
}
}
123custom_tooltip = flavor_mol.1000.a.bt 这可能引发与Target Country的冲突
B我们不能冒险激怒Target Country。
128add_prestige = prestige_mild_penalty (-10)
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