事件本版本变更

Target Country2请求财政援助

flavor_lub.2in_game/events/DHE/flavor_LUB.txt:84
… 请求财政援助

最近,来自Target Country2市议会的信使找上了我们的商会。他们提议通过我们为他们最新的工程项目提供资金,从而加强两国外交的密切合作。他们希望建立一座名为“城堡门”的建筑,作为Target Location Rank的正大门,而他们所需要的只是我们微薄的捐助……

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Location城门
  2. Target Country2请求财政援助
    ↳ 选项B“也许[Target Country]可以为它买单?” · 立即
  3. Target Country的回应
    ↳ 选项A“很好……” · 立即

定义in_game/events/DHE/flavor_LUB.txt:84

85type = country_event
86title = flavor_lub.2.title Target Country2请求财政援助
87desc = flavor_lub.2.desc 最近,来自Target Country2市议会的信使找上了我们的商会。他们提议通过我们为他们最新的工程项目提供资金,从而加强两国外交的密切合作。他们希望建立一座名为“城堡门”的建筑,作为Target Location Rank的正大门,而他们所需要的只是我们微薄的捐助……
88outcome = neutral
90illustration_tags = {
9110 = regular
9210 = exterior
}
95immediate = {
}

选项

A很好……
102transfer_yearly_gold = {
103value = 0.5
104target = c:LUB
}
106c:LUB.capital = {
107construct_building = {
108building_type = building_type:hsa_burgtor
}
110change_prosperity = prosperity_severe_bonus (0.2)
}
112c:LUB = {
113trigger_event_non_silently = flavor_lub.3
114set_variable = hsa_accepted_variable
}
116add_prestige = prestige_extreme_bonus (20)
118target = scope:target_country2
119modifier = opinion_financed_burgtor_modifier
}
121if = {
122limit = {
123scope:target_country2 = {
123is_subject_of = root
}
}
125scope:target_country2 = {
125add_liberty_desire = liberty_desire_severe_minus (-20)
}
}
B他们把我们当傻子吗?
132c:LUB = {
133trigger_event_non_silently = flavor_lub.3
134set_variable = hsa_refused_variable
}
137target = scope:target_country2
138modifier = opinion_refused_to_finance_burgtor_modifier
}
140if = {
141limit = {
142scope:target_country2 = {
142is_subject_of = root
}
}
144scope:target_country2 = {
144add_liberty_desire = liberty_desire_severe_plus (20)
}
}
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