事件

Loser Country的命运

flavor_chi.2018in_game/events/DHE/flavor_chi_treasure_expedition.txt:1727
… 的命运

Loser Country的愚蠢统治者公然违抗了天朝的旨意,结果在与Character Expedition Leader Target的冲突中惨败。现在我们扶持了一个临时Loser Country Ruler Title治理Loser Country,之后该如何处置?

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 不服王化的统治者
  2. Loser Country的命运
    ↳ 选项A“处决[him/her],以儆效尤。” · 立即
  3. 来自Expedition Initiator的总督
    ↳ 选项A“派遣[Target Character For Viceroyalty]作为总督统治该地。” · 立即

定义in_game/events/DHE/flavor_chi_treasure_expedition.txt:1727

1728type = country_event
1729title = flavor_chi.2018.title Loser Country的命运
1730desc = flavor_chi.2018.desc Loser Country的愚蠢统治者公然违抗了天朝的旨意,结果在与Character Expedition Leader Target的冲突中惨败。现在我们扶持了一个临时Loser Country Ruler Title治理Loser Country,之后该如何处置?
1731outcome = neutral
1733immediate = {
1736create_character = {
1738culture = ROOT.culture
1739religion = ROOT.religion
1740min_age = 25
1741create_in_limbo = yes
1742save_scope_as = target_character_for_viceroyalty
}
}
1746illustration_tags = {
174710 = angry
174810 = interior
}
1786after = {
}

选项

A派遣Target Character For Viceroyalty作为总督统治该地。
1754scope:loser_country = {
1755show_as_tooltip = {
1756set_new_ruler = scope:target_character_for_viceroyalty
1758add_country_modifier = {
1759mode = replace
1760modifier = chi_chinese_rule
1761years = 15
}
}
1766trigger_event_non_silently = {
}
}
1771culture = {
1772add_cultural_influence = cultural_influence_mild_bonus (10)
}
B维持当地傀儡政权。
1779hidden_effect = {
1780kill_character_silently = {
1781target = scope:target_character_for_viceroyalty
}
}
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