事件

不服王化的统治者

flavor_chi.2017in_game/events/DHE/flavor_chi_treasure_expedition.txt:1671
不服王化的统治者

在宝船远航期间,Character Expedition Leader Target率领的舰队俘获了一位重要囚犯——Loser Character。Loser Character本是Loser Country的Loser Country Ruler Title,但Loser Country对舰队的背叛与无礼导致him/her迅速战败,并沦为俘虏。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 不服王化的统治者
  2. Loser Country的命运
    ↳ 选项A“处决[him/her],以儆效尤。” · 立即
  3. 来自Expedition Initiator的总督
    ↳ 选项A“派遣[Target Character For Viceroyalty]作为总督统治该地。” · 立即

定义in_game/events/DHE/flavor_chi_treasure_expedition.txt:1671

1672type = country_event
1673title = flavor_chi.2017.title 不服王化的统治者
1674desc = flavor_chi.2017.desc 在宝船远航期间,Character Expedition Leader Target率领的舰队俘获了一位重要囚犯——Loser Character。Loser Character本是Loser Country的Loser Country Ruler Title,但Loser Country对舰队的背叛与无礼导致him/her迅速战败,并沦为俘虏。
1675outcome = neutral
1677immediate = {
1680scope:loser_character.var:chi_defiant_ruler = {
1681save_scope_as = loser_country
}
}
1685illustration_tags = {
168610 = angry
168710 = exterior
}
1719after = {
1720scope:loser_character = {
1721remove_variable = chi_defiant_ruler
}
}

选项

A处决him/her,以儆效尤。
1693kill_character = {
1694target = scope:loser_character
1695reason = beheading
}
1698trigger_event_non_silently = {
}
B展示仁慈。
1706scope:loser_country = {
1707set_new_ruler = scope:loser_character
}
1710add_country_modifier = {
1711mode = replace
1713years = 10
}
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