事件

Expedition Initiator Adjective宝船来访

flavor_chi.2004in_game/events/DHE/flavor_chi_treasure_expedition.txt:972
… 宝船来访

拂晓时分,Target Stop Rank的Target Stop居民们目睹了一幅既恐怖又令人震惊的景象。Coastal Sea Tile的整个地平线被天朝的船只覆盖,这支舰队正是由Expedition Initiator派遣而来。舰队领袖Character Expedition Leader Target迅速在我们的港口登陆,并获得了在Target Stop补给的许可。接下来发生的事情确实离奇,Expedition Initiator Adjective的水手们与当地的小吏接触,在慷慨地赠送了大量礼物之后,他们要求与Ruler Title会面。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Expedition Initiator Adjective宝船来访
  2. 觐见Ruler Title
    ↳ 任意选项之后 · 7天后
  3. 回赠厚礼
    ↳ 任意选项之后 · 立即

定义in_game/events/DHE/flavor_chi_treasure_expedition.txt:972

973type = country_event
974title = flavor_chi.2004.title Expedition Initiator Adjective宝船来访
975desc = flavor_chi.2004.desc 拂晓时分,Target Stop Rank的Target Stop居民们目睹了一幅既恐怖又令人震惊的景象。Coastal Sea Tile的整个地平线被天朝的船只覆盖,这支舰队正是由Expedition Initiator派遣而来。舰队领袖Character Expedition Leader Target迅速在我们的港口登陆,并获得了在Target Stop补给的许可。接下来发生的事情确实离奇,Expedition Initiator Adjective的水手们与当地的小吏接触,在慷慨地赠送了大量礼物之后,他们要求与Ruler Title会面。
976outcome = neutral
978immediate = {
980if = {
981limit = {
982is_ai = no
}
985scope:expedition_initiator = {
}
}
}
994illustration_tags = {
99510 = exterior
99610 = regular
}
1016after = {
1017remove_variable = gift_value
1018trigger_event_non_silently = {
1020days = 7
}
}

选项

A欢迎他们到访Court Title!
1002add_gold = {
1003value = var:gift_value
}
1006scope:expedition_initiator = {
1007change_variable = {
1009subtract = root.var:gift_value
}
}
1013custom_tooltip = chinese_expedition_resolution_tt 未来数月,中国的宝船将停泊在我方港口Target Stop。我们将获得事件与其互动,从而影响他们对我们的评价。待停泊结束时,根据他们的评价,我们将得到不同结果:

恭顺(67~100):
Scripted Effect For Scope
友善(33~66):
Scripted Effect For Scope
冷淡(-32~32):
无事发生
轻蔑(-66~-33):
Scripted Effect For Scope
傲慢(-100~-67):
Scripted Effect For Scope
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