事件本版本变更

改革Country Adjective军队

flavor_byz.31in_game/events/DHE/flavor_BYZ.txt:2389
改革 … 军队

在过去,我军凭借军区制及其提供的大规模征召部队占据优势。然而,随着国家财富积累和中央集权加强,军队逐渐向职业化方向转型。对此,Target Character和his/her的顾问团队一直致力于起草一个新的军事改革方案,旨在降低对贵族征召兵源的依赖。

需要军区治所建筑option 2拜占庭国家dynamic historical event.tag, triggerFate of the PhoenixDLCoption 1职业军队思潮trigger贵族社会阶级option 2

定义in_game/events/DHE/flavor_BYZ.txt:2389

2390type = country_event
2391title = flavor_byz.31.title 改革Country Adjective军队
2392desc = flavor_byz.31.desc 在过去,我军凭借军区制及其提供的大规模征召部队占据优势。然而,随着国家财富积累和中央集权加强,军队逐渐向职业化方向转型。对此,Target Character和his/her的顾问团队一直致力于起草一个新的军事改革方案,旨在降低对贵族征召兵源的依赖。
2393outcome = neutral
2395fire_only_once = yes
2397illustration_tags = {
239810 = armed
239910 = exterior
}
2402dynamic_historical_event = {
2403tag = BYZ
2404from = 1370.1.1
2405to = 1500.1.1
2406monthly_chance = 1
}
2409trigger = {
2410has_or_had_tag = BYZ
2411has_embraced_institution = institution:professional_armies
2412has_reform = government_reform:theme_system
2413regular_army_size >= 10
2414has_ruler = yes
2415any_cabinet_character = {
2416count > 0
}
}
2421immediate = {
2422foreground = pop_type:soldiers
2422background = pop_type:soldiers
}
2423ruler_or_regent ?= {
2424save_scope_as = target_character
}
2427ordered_cabinet_character = {
2428order_by = total_abilities
2429max = 1
2430check_range_bounds = no
2431save_scope_as = cabinet_character
}
2434unlock_government_reform_effect = {
}
}

选项

A军队应当服务Target Character。
2440change_societal_value = {
}
2445if = {
2446limit = {
2446has_reform = government_reform:theme_system
}
2447remove_reform = government_reform:theme_system
}
2449add_reform = government_reform:modern_imperial_army
2451add_gold = {
2452value = monthly_income_trade_and_tax
2453divide = {
2454value = ruler_or_regent.mil
2455divide = 10
}
2457multiply = -3
}
2460custom_tooltip = BYZ_THE_COST_WILL_SCALE_WITH_RULERS_MIL 支付的杜卡特取决于Ruler的军事能力
2462if = {
2463limit = {
}
2464every_current_bureaucracy = {
2465limit = {
2465bureaucracy_type = bureaucracy_type:themata_bureaucracy
}
2466root = {
2466remove_bureaucracy = prev
}
}
2468add_bureaucracy = bureaucracy_type:magister_militum_bureaucracy
}
B还是不要压制贵族的作用。
2476unlock_government_reform_effect = {
}
2478change_societal_value = {
}
2483add_estate_satisfaction = {
}
2488custom_tooltip = {
2489text = BYZ_ALL_THEMATA_PROVINCES_GAIN_NOBLE_LOYALTY 拥有军区治所的地点的所有贵族人群获得pop satisfaction ultimate bonus人群满意度。
2490every_owned_location = {
2491limit = {
2493any_pop = {
2494pop_type = pop_type:nobles
}
}
2497every_pop = {
2498limit = {
2499owner = root
2500pop_type = pop_type:nobles
}
2502add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
}
2507custom_tooltip = able_to_add_reform_later_tt 我们之后将可以采用该政府改革
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明