事件

From Country Adjective内战的余波

castilian_civil_war.401in_game/events/disaster/castilian_civil_war.txt:1630
… 内战的余波

战火终熄。尽管Target Loser的部队进行了英勇的战斗,但终究未能抵挡住Target Winner和his/her军队的穷追猛打。Target Winner已经来到Target Loser在战场上的营帐向his/her提出和谈。这是Target Loser第一次直视his/herbrother/sister的眼睛,却让Target Winner心中猛地泛起一阵杀意来。这位胜利者以出乎所有人意料的剑刺结束了Target Loser的生命,也最终结束了From Country Adjective的内战。

需要ccw_has_helped_in_war变量optionccw_pretender_character变量immediate, optionccw_ruler_character变量immediate, option

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. From Country Adjective内战的余波
  2. Target Winner的胜利
    ↳ 选项A“[Target Winner]万岁!” · 立即
  3. Target Country放弃回报
    ↳ 选项B“他们胜利的荣耀便足以使我们慰藉。” · 立即
  4. Target Country要求兑现回报
    ↳ 选项A“是时候兑现我们的回报了!” · 立即
  5. From Country接受要求
    ↳ 选项A“当然。忠诚自当奖赏。” · 立即
  6. From Country拒绝要求
    ↳ 选项B“我们无法满足这些要求。” · 立即
  7. Target Loser的战败
    ↳ 选项A“[Target Winner]万岁!” · 立即
  8. From Country Adjective内战的余波
  9. Target Winner的胜利 (见上文)
    ↳ 选项A“战争终于结束了……” · 立即
  10. Target Loser的战败 (见上文)
    ↳ 选项A“战争终于结束了……” · 立即

定义in_game/events/disaster/castilian_civil_war.txt:1630

1631type = country_event
1632category = disaster_event
1633title = castilian_civil_war.400.title From Country Adjective内战的余波
1634desc = castilian_civil_war.401.desc 战火终熄。尽管Target Loser的部队进行了英勇的战斗,但终究未能抵挡住Target Winner和his/her军队的穷追猛打。Target Winner已经来到Target Loser在战场上的营帐向his/her提出和谈。这是Target Loser第一次直视his/herbrother/sister的眼睛,却让Target Winner心中猛地泛起一阵杀意来。这位胜利者以出乎所有人意料的剑刺结束了Target Loser的生命,也最终结束了From Country Adjective的内战。
1635outcome = neutral
1636illustration_tags = {
163710 = armed
163810 = exterior
}
1640immediate = {
1642save_scope_as = from_country
1643if = {
1644limit = {
1644has_variable = ccw_pretender_character
}
1645save_scope_as = target_winner
}
}
1647if = {
1648limit = {
1648has_variable = ccw_ruler_character
}
1649save_scope_as = target_loser
}
}
1651kill_character = {
1652target = scope:target_loser
1653reason = assassination
1654killer = scope:target_winner
}
}
1658after = {
}

选项

A战争终于结束了……
1665if = {
1666limit = {
1667has_variable = ccw_pretender_character
1668NOT = {
1668exists = scope:target_winner
}
}
1670save_scope_as = target_winner
}
}
1672if = {
1673limit = {
1674has_variable = ccw_ruler_character
1675NOT = {
1675exists = scope:target_loser
}
}
1677save_scope_as = target_loser
}
}
1679every_in_global_list = {
1680variable = ccw_rebels_side
1681if = {
1682limit = {
1682has_variable = ccw_has_helped_in_war
}
1683trigger_event_non_silently = castilian_civil_war.410
1684remove_variable = ccw_has_helped_in_war
}
}
1687every_in_global_list = {
1688variable = ccw_loyalists_side
1689if = {
1690limit = {
1690has_variable = ccw_has_helped_in_war
}
1691trigger_event_non_silently = castilian_civil_war.420
1692remove_variable = ccw_has_helped_in_war
}
}
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