事件
Target Character提出改进建议

Target Character最近提出了一项详尽的计划,旨在进一步提升Target Location的Target Material产量。在his/her的监督下,预计在his/her驻留期间,原材料的开采量将大幅提升。然而,这样一来he/she将无法在Court Title为我们即时创作艺术品。
明矾商品immediate
铜商品immediate
宝石商品immediate
黄金商品immediate
铁商品immediate
铅商品immediate
白银商品immediate
锡商品immediate定义in_game/events/character/artist_events.txt:1994
1995type = country_event
1996title = artist_events.37.title Target Character提出改进建议
1997desc = artist_events.37.desc Target Character最近提出了一项详尽的计划,旨在进一步提升Target Location的Target Material产量。在his/her的监督下,预计在his/her驻留期间,原材料的开采量将大幅提升。然而,这样一来he/she将无法在Court Title为我们即时创作艺术品。
1998outcome = neutral
1999illustration_tags = {
200010 = regular
200110 = interior
}
2003trigger = {
2004at_war = no
2005any_artist = {
2005artist_type = metalsmith
2005has_art_in_progress = no
}
2006OR = {
2007produced_in_country:goods_gold > 0
2008produced_in_country:silver > 0
2009produced_in_country:iron > 0
2010produced_in_country:copper > 0
2011produced_in_country:tin > 0
2012produced_in_country:lead > 0
2013produced_in_country:gems > 0
2014produced_in_country:alum > 0
}
}
2018immediate = {
2019random_artist = {
2020limit = {
2021artist_type = metalsmith
2022has_art_in_progress = no
}
2024save_scope_as = target_character
}
2026ordered_owned_location = {
2027limit = {
2028OR = {}
}
2039order_by = raw_material_output
2040max = 1
2041check_range_bounds = no
2042save_scope_as = target_location
2043raw_material = {
2043save_scope_as = target_material
}
}
}