事件

Target Character提出改进建议

artist_events.37in_game/events/character/artist_events.txt:1994
… 提出改进建议

Target Character最近提出了一项详尽的计划,旨在进一步提升Target Location的Target Material产量。在his/her的监督下,预计在his/her驻留期间,原材料的开采量将大幅提升。然而,这样一来he/she将无法在Court Title为我们即时创作艺术品。

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定义in_game/events/character/artist_events.txt:1994

1995type = country_event
1996title = artist_events.37.title Target Character提出改进建议
1997desc = artist_events.37.desc Target Character最近提出了一项详尽的计划,旨在进一步提升Target Location的Target Material产量。在his/her的监督下,预计在his/her驻留期间,原材料的开采量将大幅提升。然而,这样一来he/she将无法在Court Title为我们即时创作艺术品。
1998outcome = neutral
1999illustration_tags = {
200010 = regular
200110 = interior
}
2003trigger = {
2004at_war = no
2005any_artist = {
2005artist_type = metalsmith
2005has_art_in_progress = no
}
2006OR = {
2007produced_in_country:goods_gold > 0
2008produced_in_country:silver > 0
2009produced_in_country:iron > 0
2010produced_in_country:copper > 0
2011produced_in_country:tin > 0
2012produced_in_country:lead > 0
2013produced_in_country:gems > 0
2014produced_in_country:alum > 0
}
}
2018immediate = {
2019random_artist = {
2020limit = {
2021artist_type = metalsmith
2022has_art_in_progress = no
}
2024save_scope_as = target_character
}
2026ordered_owned_location = {
2027limit = {
2028OR = {}
}
2039order_by = raw_material_output
2040max = 1
2041check_range_bounds = no
2042save_scope_as = target_location
2043raw_material = {
2043save_scope_as = target_material
}
}
}

选项

A这是个好主意。
2051scope:target_character = {
2052add_character_modifier = {
2053modifier = busy_modifier
}
2056custom_tooltip = artist_busy_tt 尽管Target Character的监督有助于提升Target Location的原材料产量,但这也将使我们无法向him/her委托制作艺术品
}
2058scope:target_location = {
2059add_location_modifier = {
2062mode = add
2063size = {缩放修正
2064value = {
2065add = 1
2066add = {
2067desc = "[target_character.GetShortName] [artistic_skill|e]"
2068value = scope:target_character.artist_skill
}
}
}
}
}
2074change_societal_value = {
}
Bhis/her的技艺应该用于别处。
2079add_prestige = prestige_weak_bonus (5)
2080change_societal_value = {
}
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