基础设施‑贸易‑文化‑利润最大依次雇佣
雇佣制度

基础设施‑贸易‑文化‑利润最大依次雇佣

capitalism_prioritising_infrastructure_trade_and_culturein_game/common/employment_systems/00_default.txt:155

闲置人口将优先填充基础设施建筑,然后是贸易建筑,其次是文化类建筑,之后再以盈利最多的建筑顺序依次就业。

需要文化建筑建筑类别priority政府建筑建筑类别priority基建建筑建筑类别priority贸易建筑建筑类别priority

修正

定义in_game/common/employment_systems/00_default.txt:155

161priority = {
162value = building_potential_profit
163if = {
164limit = {
165or = {
166building_category = infrastructure_category
167building_category = government_category
}
}
170add = 10000
}
172if = {
173limit = {
174or = {
175building_category = trade_category
}
}
178add = 1000
}
180if = {
181limit = {
182or = {
183building_category = cultural_category
}
}
186add = 100
}
}
190ai_will_do = {
191add = {
192desc = "inertia"
193value = -10
}
196add = {
197desc = "societal_values"
198value = societal_value:capital_economy_vs_traditional_economy
199multiply = -0.5
}
202add = {
203desc = "societal_values"
204value = societal_value:individualism_vs_communalism
205multiply = 0.5
}
}
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