
雇佣制度
基础设施‑贸易‑文化‑利润最大依次雇佣
闲置人口将优先填充基础设施建筑,然后是贸易建筑,其次是文化类建筑,之后再以盈利最多的建筑顺序依次就业。
文化建筑建筑类别priority
政府建筑建筑类别priority
基建建筑建筑类别priority
贸易建筑建筑类别priority修正
定义in_game/common/employment_systems/00_default.txt:155
156country_modifier = {
}
161priority = {
162value = building_potential_profit
163if = {
164limit = {
}
170add = 10000
}
}
190ai_will_do = {
191add = {
192desc = "inertia"
193value = -10
}
196add = {
197desc = "societal_values"
198value = societal_value:capital_economy_vs_traditional_economy
199multiply = -0.5
}
202add = {
203desc = "societal_values"
204value = societal_value:individualism_vs_communalism
205multiply = 0.5
}
}

