角色互动本版本变更
授予赐封领地
将地区授予一名角色代我们治理。
允许授予赐封领地修正类型potential2on_own_nation = yes
3message = yes
5potential = {
10scope:recipient ?= {
11is_female = no
}
}
15allow = {
16scope:actor = {
17stability >= 0
}
}
21select_trigger = {
22looking_for_a = character
23source = actor
24target_flag = recipient
25name = "choose_character" 选择角色:
26column = {
27data = name
}
29visible = {
30is_alive = yes
}
32enabled = {
33custom_tooltip = {
34text = tim_is_related_to_ruler_tt 该角色与我们的统治者有亲
35any_ancestor = {
36this = scope:actor.ruler
}
}
39is_loyal = yes
}
}
43select_trigger = {
44looking_for_a = government_reform
45source = actor
46target_flag = target_reform
47name = "select_governor_type" 选择赐封领地类型
48none_available_msg_key = "select_governor_type_no_type"
49column = {
}
52visible = {
53OR = {
54this = government_reform:soyurghal_governor_reform
55this = government_reform:soyurghal_governor_banished_reform
56this = government_reform:soyurghal_governor_effective_governor_reform
}
}
60enabled = {
61trigger_if = {
62limit = {
63this = government_reform:soyurghal_governor_reform
}
65scope:recipient = {
66is_adult = no
67age_in_years >= 12
}
}
}
}
73select_trigger = {
74looking_for_a = area
75source = actor
76target_flag = target_area
77name = "select_area_for_governship" 选择建立赐封领地的地区
78none_available_msg_key = "select_area_for_governship_no_area"
79column = {
80data = name
}
82visible = {
83region != scope:actor.capital.region
84trigger_if = {
85limit = {
86scope:target_reform = government_reform:soyurghal_governor_banished_reform
}
88any_location_in_area = {
89percent >= 0.75
90OR = {
91owner ?= scope:actor
92has_owner = no
93is_ownable = no
}
}
96OR = {
97any_present_country = {
98count > 2
}
100any_neighbor_area = {
101any_present_country = {
102count > 2
}
}
}
}
107trigger_else = {
108any_location_in_area = {
109percent >= 0.75
110OR = {
111owner ?= scope:actor
112has_owner = no
113is_ownable = no
}
}
}
}
}
120effect = {
121if = {
122limit = {
123exists = scope:target_reform
124scope:target_reform = government_reform:soyurghal_governor_effective_governor_reform
}
126custom_tooltip = tim_normal_governor_effects_tt 将Recipient册立为该地区的Target Reform总督。这将使he/she触发一系列正面事件,以提高该地区的繁荣度与发展度,效果取决于角色的总能力。
在Recipient去世之后,该地区将重新被我国吞并。
在Recipient去世之后,该地区将重新被我国吞并。
}
128else_if = {
129limit = {
130exists = scope:target_reform
131scope:target_reform = government_reform:soyurghal_governor_banished_reform
}
133custom_tooltip = tim_banished_governor_effects_tt 将Recipient册立为该地区的Target Reform总督。这将剥夺he/she作为我们继承人的资格,但he/she可能会触发获得支持来反对我们的相关事件。
在Recipient去世之后,该地区可能由his/her的继承人继承。
在Recipient去世之后,该地区可能由his/her的继承人继承。
}
135else_if = {
136limit = {
137exists = scope:target_reform
138scope:target_reform = government_reform:soyurghal_governor_reform
}
140custom_tooltip = tim_educational_governor_effects_tt 将Recipient册立为该地区的Target Reform总督。这将使he/she能够触发一系列以消耗该地区的发展度与繁荣度为代价的事件,从而提升he/she的总能力。
在Recipient治理该地区期满10年之后,我们可以选择收回该地区,或者将其转化为莎余儿合勒。
在Recipient治理该地区期满10年之后,我们可以选择收回该地区,或者将其转化为莎余儿合勒。
}
143hidden_effect = {
144if = {
145limit = {
146exists = scope:target_area
}
148scope:target_area = {
149ordered_location_in_area = {
150limit = {
151owner ?= scope:actor
}
153order_by = development
154check_range_bounds = no
155max = 1
156save_scope_as = target_location
}
}
160scope:target_location = {
161create_country_from_location = {}
}
184scope:target_area = {
185every_location_in_area = {
186limit = {
187owner ?= scope:actor
}
189change_location_owner = scope:target_country
190add_core = scope:target_country
191change_integration_level = core
}
}
}
}
}
198ai_will_do = {
199value = 0
}