提高省份控制力
内阁行动本版本变更

提高省份控制力

increase_control_provincein_game/common/cabinet_actions/increase_control.txt:1

这会缓慢提高我们在所选省份的控制力。当情况出现变化,我们希望很快提高控制力时,这会很有用。

需要NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX常量allowNMapColors|MAP_COLOR_HIGH常量select triggerNMapColors|MAP_COLOR_LOW常量select trigger启用派遣暗行御史修正类型potential

修正

定义in_game/common/cabinet_actions/increase_control.txt:1

2ability = adm
4potential = {
5num_locations > 0
8exists = low_control_best_tax_base
}
11allow = {
12or = {
13scope:is_active ?= yes
14any_province = {
15province_average_control < define:NCountry|LOW_CONTROL_THRESHOLD_FOR_BEST_TAX (0.95)
}
}
}
20select_trigger = {
21looking_for_a = province
22source = actor
23target_flag = selected_province
25ai_interaction_source_list = {
26scope:actor = {
27low_control_best_tax_base = {
28add_to_list = source
}
}
}
35name = "increase_control_province_select_province" 选择要提高控制力的省份:
36none_available_msg_key = "increase_control_no_provinces"
37pre_evaluation_sort_value = {
38value = province_tax_base
}
40pre_evaluation_number_to_evaluate_fully = 5
41column = {
42data = name
}
44column = {
45data = control
}
47column = {
48data = game_concept_max_control
}
50column = {
51data = population
}
53column = {
54data = province_location_wealth
}
56visible = {
57province_average_control < 0.95
58NOT = {
58cabinet_action = increase_control_province
58interaction_target = selected_province
}
}
}
60map_color = {
61lerp = {
64factor = local_control
}
}
}
69location_modifier = {
}
74progress = {
75scope:selected_province = {
76value = province_average_control
}
}
80map_marker = {
81show_for_owner = yes
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明