采石场
建筑本版本变更

采石场

stone_quarryin_game/common/building_types/common_buildings.txt:280

石料是一种优质的建材,可用于房屋、渡槽、寺庙和桥梁等。遗憾的是,它必须依靠人工采集,而优质建筑石材并不总是很丰富。为了满足我们的需求,我们可以在拥有优质材料的地区建立采石场。

需要石料商品location potential丘陵地形location potential山地地形location potential高原地形location potential

生产方式 2

定义in_game/common/building_types/common_buildings.txt:280

281audio_tier = 1
282is_foreign = no
283max_levels = rural_building_cap
284startup_ramp_target = rural_startup_ramp_target
285pop_type = laborers
287employment_size = rural_peasant_produce_employment
289rural_settlement = yes
290town = yes
291city = yes
292megalopolis = yes
294location_potential = {
295OR = {
296topography = mountains
297topography = plateau
298topography = hills
}
300NOT = {
301raw_material = goods:stone
}
}
305category = rgo_building_category
307unique_production_methods = {
309stone_quarry_maintenance = {
310tools = 0.107
311lumber = 0.127
312leather = 0.107
314produced = stone
315output = 1
317debug_max_profit = rural_profit_margin
318category = building_maintenance
}
321crude_quarry_maintenance = {
322lumber = 0.278
324produced = stone
325output = 0.5
327debug_max_profit = rural_profit_margin
328category = building_maintenance
}
}
332build_time = rural_build_time
334construction_demand = basic_construction_needs
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