建筑建筑沿海定居点coastal_settlements一个沿海定居点将吸引我们的许多人群迁入。花费建造商品 0.5木材0.5砖块建造时间365天条件潜在条件(国家)已解锁: 沿海定居点解锁来源沿海移民计划事件仅限: 阿曼潜在条件(地点)位于沿海移除条件地点›地点等级: 城市或大都市具体条件修正每级,按商品获取度移民吸引力+1.5本地人口升级速度+10%生产方式 1·定居点消耗0.1石料0.1木材0.1野味0.1羊毛基础成本0.6基础收入0基础利润-0.6关联需要 2城市Remove if大都市Remove if隶属于 1政府建筑类别引用 4社会阶级农民Pop type商品需求·定居点建立建造商品地点等级乡村Location rank集镇Location rank解锁来源 1沿海移民计划选项 1脚本 4使用 1Hhas_unlocked_building_triggertype = coastal_settlementsCountry potential引用 2Ccolonise_build_time建造时间Vvillage_employment_size雇佣规模提及 1人群Desc定义in_game/common/building_types/unique_buildings.txt:4665audio_tier = 2is_special = yesis_foreign = nomax_levels = 1pop_type = peasantscategory = government_categoryemployment_size = village_employment_size (1)rural_settlement = yestown = yescity = no▾country_potential = {▾has_unlocked_building_trigger = {type = coastal_settlements}}显示完整脚本(33行)历史记录