建筑建筑军队营房cantonments军队营房将为军队提供永久性的兵员招募中心,并为士兵提供住宿。花费建造商品 1皮革1木材1砖块1武器建造时间90天条件潜在条件(国家)永不(always = no)允许条件永不(always = no)具体条件修正每级,按商品获取度解锁本地可招募军团每月人力+10生产方式 1·士兵建筑维护消耗0.27火器0.27皮革0.05布匹0.11纸张0.27武器基础成本2.8基础收入0基础利润-2.8关联隶属于 1军事建筑类别引用 6社会阶级士兵Pop type商品需求·士兵建筑建造建造商品地点等级城市Location rank大都市Location rank乡村Location rank集镇Location rank前置于 1·建立军队营房发生时立即, Trigger给予来源 1·建立军队营房选项 1脚本 2引用 2Ggeneric_event_building建造时间Mmanpower_employment雇佣规模定义in_game/common/building_types/event_only_buildings.txt:1audio_tier = 2is_special = yesis_foreign = nopop_type = soldiersmax_levels = 1employment_size = manpower_employment (1)category = military_categoryrural_settlement = yestown = yescity = yesmegalopolis = yesbuild_time = generic_event_building (90)▾country_potential = {always = no}显示完整脚本(24行)历史记录