Variable

Crew Morale

morale

The spirit of the crew. Low morale risks mutiny.

  • −Short on provisions

The Island of Mozambiqueoption 4−5
The Island of Mozambiqueoption 5+8
The Trap at Mombasaoption 1−5
The Trap at Mombasaoption 3−10
The Friendly Ruler Or Regent Titleoption 1+10
The Friendly Ruler Or Regent Titleoption 2+20
The Friendly Ruler Or Regent Titleoption 4+8
Calicut — The Gateway to Spiceoption 5+8
The Island of Fernão do Póoption 3+8
The Island of Fernão do Póoption 4+5
The Sickness of the Seaoption 1−5
The Sickness of the Seaoption 2−20
The Cape Verde Islandsoption 2+8
The Southern Galeoption 1−5
The Southern Galeoption 2−10
The Southern Galeoption 2−5
The Windless Seaoption 1−10
The Windless Seaoption 2−15
The Worm in the Hulloption 1−5
The Worm in the Hulloption 2−5
The Worm in the Hulloption 3+5
Mutinyoption 1+15
Mutinyoption 3+30
An Empty Shoreoption 1+5
An Empty Shoreoption 2−5
A Shore Willing to Tradeoption 1+5
A Shore Willing to Tradeoption 2−3
Landfall at Cape Verdeoption 2+5
Landfall at Cape Verdeoption 3−5
A Pillar of Stoneoption 1+8
A Pillar of Stoneoption 2+3
The Island of São Toméoption 3+8
The Island of São Toméoption 4+5
The Mouth of the Great Riveroption 2+5
The Bay of Luandaoption 1+15
The Bay of Luandaoption 2+15
The Bay of Luandaoption 3+8
The Bay of Luandaoption 4+8
The Desert Coastoption 1+10
The Desert Coastoption 3+15
The Cape of Stormsoption 1−10
The Cape of Stormsoption 2+5
The Bay of the Cowherdsoption 1+10
The Bay of the Cowherdsoption 2+8
The Bay of the Cowherdsoption 3+10
The Isles of Thievesoption 1+15
The Isles of Thievesoption 2+15
The Isles of Thievesoption 3+8
Blood and Faith at Cebuimmediate+20
Blood and Faith at Cebuoption 1−20
Blood and Faith at Cebuoption 1+10
Blood and Faith at Cebuoption 2+5
The Islands of Spiceoption 1+15
The Islands of Spiceoption 2+10
Rounding the Capeoption 1+10
Rounding the Capeoption 2+5
Friendly Shoresoption 1+15
Friendly Shoresoption 2+6
The Reckoningoption 1+10
The Reckoningoption 2−8
A Barren Anchorageoption 1+12
A Barren Anchorageoption 2+5
Mutinyoption 1+15
Mutinyoption 3+30
A Coast of Our Ownoption 1+10
A Coast of Our Ownoption 2+5
The Last Familiar Shoreoption 1+10
The Last Familiar Shoreoption 2+5
A Rival's Coastoption 1+5
A Rival's Coastoption 2−5
Scurvy Aboardoption 1−5
Scurvy Aboardoption 2−20
A Tempestoption 1−5
A Tempestoption 2−10
A Tempestoption 2−5
The Worm in the Hulloption 1−5
The Worm in the Hulloption 2−5
The Worm in the Hulloption 3+5
Becalmedoption 1−10
Becalmedoption 2−15
An Empty Shoreoption 1+5
An Empty Shoreoption 2−3
Trade with the Shoreoption 1+5
Trade with the Shoreoption 2−3
The New World's Edgeoption 1+5
The New World's Edgeoption 2−5
The Great Bayoption 1+15
The Great Bayoption 2+8
The Great Bayoption 3−8
The Silver Mouthoption 1+5
The Silver Mouthoption 2−5
The Passage at the End of the Worldoption 1−15
The Passage at the End of the Worldoption 2−5
The Sea They Named Pacificoption 1−10
The Sea They Named Pacificoption 1−30
The Sea They Named Pacificoption 2−15
The Sea They Named Pacificoption 2−30
The Sea They Named Pacificoption 3−20
The Sea They Named Pacificoption 3−5
The First Land in Two Monthsoption 1−10

Checked by 4

Expeditions

Part of 4

Set by 74

Events

Cleared by 2

Used by 78

Events
Scripting 1

Requires 1

display = piechart
icon = "gfx/interface/icons/flat_icons/navy_morale.dds"
start = 100
min = 0
max = 100
change_format = "VARIABLE_CHANGE_FORMAT"

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