Variable
Clues
How close the expedition is to picking up a relic's trail for certain. Starts from a single rumor, and grows or shrinks with every lead chased down. If it ever runs out entirely, the search might be called off.
| The Excavation | option 2 | −1 |
| Rival Treasure Hunters | option 2 | −1 |
| Rival Treasure Hunters | option 3 | −1 |
| A Forger's Workshop | option 1 | +1 |
| A Forger's Workshop | option 2 | +1 |
| A Pilgrim's Rumor | option 1 | +1 |
| The Local Authorities Take Notice | option 2 | −1 |
| Arrival | option 1 | +1 |
| Arrival | option 4 | +1 |
| Arrival | option 5 | +1 |
| Arrival | option 6 | +1 |
| The Search Continues | option 1 | +1 |
| The Search Continues | option 4 | +1 |
| The Search Continues | option 5 | +1 |
| The Search Continues | option 6 | +1 |
| The Trail Has Gone Cold | option 1 | +1 |
| The Theft | option 2 | −1 |
The Relic Hunt | on_start | Set to 1 |
Checked by 2
Events
- ArrivalOption 1, Option 3…
Expeditions
The Relic HuntEach month
Part of 1
The Relic HuntVariables
Set by 10
Events
- The ExcavationOption 2
- Rival Treasure HuntersOption 2, Option 3
- A Forger's WorkshopOption 1, Option 2
- A Pilgrim's RumorOption 1
- The Local Authorities Take NoticeOption 2
- ArrivalOption 1, Option 4…
- The Search ContinuesOption 1, Option 4…
- The Trail Has Gone ColdOption 1
- The TheftOption 2
Expeditions
The Relic HuntWhen it starts
Used by 7
Events
- The ExcavationOption 2
- Rival Treasure HuntersOption 2, Option 3
- The Local Authorities Take NoticeOption 2
- ArrivalAs soon as it happens
- The Search ContinuesAs soon as it happens
- The Trail Has Gone ColdOption 1
- The TheftOption 2
icon = "gfx/interface/icons/flat_icons/holy_site_importance.dds"
start = 1
min = 0