Unit Texture Variation

plain_metal

plain_metal

Scripting 1

References 1

mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.2
hardness = 0.9
}
}
assets = {
unit_hat_helmet_bascinet_mesh
unit_hat_helmet_visor_closed_mesh
unit_hat_helmet_visor_closed_noneck_mesh
unit_hat_helmet_visor_open_mesh
unit_hat_helmet_visor_open_noneck_mesh
}

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