leather_colored
Unit Material

leather_colored

leather_colored

Scripting 2

References 1

Referenced by 1

parent = leather_plain
diffuse = "leather/unit_material_leather_grey_diffuse.dds"
mask_texture = "country0_mask.dds"
blend_mode = overlay
repaint = {
input_name = leather_color
mask = {
color = {
1
0
0
}
tolerance = 0.5
hardness = 0.0
}
}

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