Unit Attachment

horses

horses

No links to other concepts.

skip_initial_check = yes
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_a_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_b_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_c_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_d_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_e_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_f_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_g_unit_mesh"
add_tags = "cavalry"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "resource_horse_h_unit_mesh"
add_tags = "cavalry"
}
}

© 2026 Soft Santa Cruz, S.L.U.. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. About · Privacy · Legal notice