Unit Attachment

archer_weapons

archer_weapons

1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
schematic_name = "unit_weapon_bow_plain_syrian_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
schematic_name = "unit_weapon_bow_hunt_style_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
schematic_name = "unit_weapon_bow_wood_brass_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
schematic_name = "unit_weapon_bow_leather_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
schematic_name = "unit_weapon_bow_curved_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}

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