Scripted Trigger

work_of_art_exists

What it checks
  • work of art exists
  • $work_of_art$Is NOT destroyed

Script that calls it fills these in, as each caller in Connections shows.

  • $work_of_art$

Used by 2

exists = $work_of_art$
$work_of_art$ = {
is_art_destroyed = no
}

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