Scripted Trigger

portrait_low_nobility_trigger

What it checks
IfThis exists
Then
Gfx culture applicable: CULTURE GFX↗

Script that calls it fills these in, as each caller in Connections shows.

  • $CULTURE_GFX$

Scripting 12

Uses 1

Used by 11

Portrait Modifiers
  • clothesCULTURE_GFX = african_gfx (+8)Ashanti low nobility, Aztec low nobility…
  • d008_clothesCULTURE_GFX = east_mediterranean_gfxEast mediterranean low nobility
  • d008_headwearCULTURE_GFX = east_mediterranean_gfxEast mediterranean low nobility
  • d009_clothesCULTURE_GFX = iberian_gfx (+1)Castilian low nobility, Moroccan low nobility
  • d009_headwearCULTURE_GFX = iberian_gfx (+1)Castilian low nobility, Moroccan low nobility
  • hair_stylesCULTURE_GFX = european_gfxGerman late era hair low noble
  • headwearCULTURE_GFX = african_gfx (+9)Ashanti low nobility, Aztec low nobility…
  • headwear_additiveCULTURE_GFX = south_american_gfxAztec low
  • neckware_innerCULTURE_GFX = european_gfxEuropean low nobility
  • neckware_neckCULTURE_GFX = african_gfx (+2)Ashanti low, European low nobility

trigger_if = {
limit = {
exists = this
}
CULTURE_FLAG = $CULTURE_GFX$
}
}

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