Scripted Trigger
has_unlocked_character_interaction_trigger
What it checks
Has Variable:
unlocked_character_interaction_$type$Script that calls it fills these in, as each caller in Connections shows.
$type$
Used by 1
- Assign as Dragomantype = tur_appoint_dragomanPotential
custom_description = {
text = has_unlocked_character_interaction_trigger_text
value = character_interaction:$type$
has_variable = unlocked_character_interaction_$type$
}