Scripted Trigger
has_unlocked_building_trigger
What it checks
Has Variable:
unlocked_building_$type$Script that calls it fills these in, as each caller in Connections shows.
$type$
Used by 16
Buildings
Jewish Communitytype = adu_jewish_communityCountry potential
Al-Qaysariyyatype = al_qaysariyya_marketCountry potential
Archive of the Indiestype = archive_of_the_indiesCountry potential
Coastal Settlementtype = coastal_settlementsCountry potential
Eghabho N'ore Mansiontype = eghabho_nore_mansionCountry potential
Cattle-Rearing Pentype = fulani_cattle_rearing_penCountry potential
Great Temple of Tenōchtitlantype = great_temple_of_tenochtitlanAllow
Jayš Garrisontype = guich_garrisonCountry potential
Hexamilion Walltype = hexamilion_wallCountry potential
Jesuit Collegetype = jesuit_collegeCountry potential
custom_description = {
text = has_unlocked_building_trigger_text
value = building_type:$type$
has_variable = unlocked_building_$type$
}