Scripted Trigger
had_situation_trigger
What it checks
Has Global Variable:
situation_ended_$situation$Script that calls it fills these in, as each caller in Connections shows.
$situation$
Used by 2
Rebuilding Constantinoplesituation = black_deathTrigger
The Vornedskabsituation = black_deathTrigger
custom_description = {
text = had_situation_trigger_text
value = situation:$situation$
has_global_variable = situation_ended_$situation$
}