Scripted Trigger

crusade_target_relations_valid_trigger

What it checks
  • $ACTOR$
    • Is NOT at War with Crusade target
    • Does NOT have a Truce with Crusade target
    • None of
      • Is Alliance with Crusade target
        Has mutual scripted relation
        ↗
  • None of
    • Top overlordReligion: $ACTOR$Religion

Script that calls it fills these in, as each caller in Connections shows.

  • $ACTOR$

Used by 1

Scripting 1

Uses 1

save_temporary_scope_as = crusade_target
$ACTOR$ = {
NOT = {
is_at_war_with = scope:crusade_target
}
NOT = {
has_truce_with = scope:crusade_target
}
NOT = {
target = scope:crusade_target
}
}
}
NOT = {
top_overlord ?= {
religion = $ACTOR$.religion
}
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice