Scripted Trigger

can_potentially_become_familial_governor_trigger

What it checks
  • Is Alive
  • The Character is an ancestor of our Ruler
    $country$Ruler
    DynastyEvaluated scopeDynasty: This
  • Is Loyal

Script that calls it fills these in, as each caller in Connections shows.

  • $country$

Used by 3

Events
Character Interactions

is_alive = yes
save_temporary_scope_as = evaluated_scope
custom_tooltip = {
text = tim_is_related_to_ruler_tt The Character is an ancestor of our Ruler
$country$.ruler ?= {
dynasty ?= {
scope:evaluated_scope.dynasty ?= this
}
}
}
is_loyal = yes

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