Scripted Trigger
can_potentially_become_familial_governor_trigger
What it checks
- Is Alive
- The Character is an ancestor of our Ruler
$country$RulerDynastyEvaluated scopeDynasty: This - Is Loyal
Script that calls it fills these in, as each caller in Connections shows.
$country$
Used by 3
Events
Demand of a Relativecountry = rootAs soon as it happens, Trigger
Disputed Successioncountry = rootAs soon as it happens, Trigger
Character Interactions
- Assign Familial Governorcountry = scope:actorSelect trigger 1
is_alive = yes
save_temporary_scope_as = evaluated_scope
custom_tooltip = {
text = tim_is_related_to_ruler_tt The Character is an ancestor of our Ruler
$country$.ruler ?= {
dynasty ?= {
scope:evaluated_scope.dynasty ?= this
}
}
}
is_loyal = yes