Scripted TriggerChanged this version
can_bribe_default_trigger
Definitionin_game/common/scripted_triggers/country_triggers.txt:971
972exists = union
973exists = scope:recipient
977trigger_if = {
979save_temporary_scope_value_as = {
980name = union_cost_factor_multiplier
981value = {
982value = union.modifier:union_integration_level
983subtract = scope:recipient.var:integrated_in_union
}
}
}
987trigger_if = {
988limit = {
989country_economical_base > 0
990scope:recipient.country_economical_base > 0
}
992save_temporary_scope_value_as = {
993name = union_special_status_multiplier
994value = {
995value = country_economical_base
996divide = scope:recipient.country_economical_base
997add = 1
}
}
}
1001trigger_else = {
1002save_temporary_scope_value_as = {
1003name = union_cost_factor_multiplier
1004value = union.modifier:union_integration_level
}
}
1007trigger_if = {
1008limit = {
1008exists = scope:union_cost_factor_multiplier
}
1009custom_tooltip = {
1010text = bribe_estate_enough_government_power_tt Enough Government Power to afford the bribe
1011government_power >= {
1013multiply = scope:union_cost_factor_multiplier
1014if = {
1015limit = {
1015exists = scope:union_special_status_multiplier
}
1016multiply = scope:union_special_status_multiplier
}
1018max = 50
}
}
}