Scripted Effect
wardens_raid_loss_effect
If
Has Variable:
wardens_raid_captivesThenTarget location
Ordered pop (up to 1, highest
pop_size first)where- Is Lower Class
- Owner: Root
Gains
pop_size × −0.05 × SEVERITY PeopleElse if
Has Variable:
wardens_raid_herdsElse if
Has Variable:
wardens_raid_plateThenGain −5 × SEVERITY Prestige
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$SEVERITY$
Used by 1
The Beacons Stayed DarkSEVERITY = 1 (+1)Option 1, Option 2
Scripting 1
References 1
- prestige_weak_penaltySwitch