Scripted Effect
transfer_gold_effect_bounded
- Add gold: Transfer gold effect bounded amountSave temporary value as
- Name:
transfer_gold_effect_bounded_amount - Value
- Value: 1
- Multiply: scale
- Add
- Value:
capital_wealth - Multiply: scale
- Multiply: 0.2
- Value:
- Add
- Value:
country_economical_base - Multiply: scale
- Multiply: 0.05
- Value:
- If
$scale$> 0Then- MinValue: min
- MaxValue: max
- Min
- If
$scale$< 0Then- Max
- Value: min
- Multiply: -1
- Min
- Value: max
- Multiply: -1
- Max
- Name:
$target$Lose Transfer gold effect bounded amount Ducats
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$scale$$min$$max$$target$
Used by 12
Events
- The Almanac Makersmax = 1000 · min = 2 · scale = -2 · target = scope:embassy_countryOption 2, Option 3
- Fashion at Courtmax = 1000 · min = 2 · scale = -2 · target = scope:embassy_countryOption 2, Option 3
- The Salon of Ideasmax = 1000 · min = 2 · scale = -2 · target = scope:embassy_countryOption 2, Option 3
- The Foundry Floormax = 1000 · min = 2 · scale = -2 · target = scope:embassy_countryOption 2, Option 3
- The Drilling Groundmax = 1000 · min = 2 · scale = -2 · target = scope:embassy_countryOption 2, Option 3
- A Word in the Right Earmax = 500 · min = 1 · scale = -1 · target = scope:embassy_country (+1)Option 1, Option 2
- The Discreet Brokermax = 500 · min = 1 · scale = -1 · target = scope:embassy_country (+1)Option 1, Option 2
- A Sympathetic Stewardmax = 500 · min = 1 · scale = -1 · target = scope:embassy_country (+1)Option 1, Option 2
- A Decoy Rumormax = 500 · min = 1 · scale = -1 · target = scope:embassy_country (+1)Option 1, Option 2
- The Silent Escortmax = 500 · min = 1 · scale = -1 · target = scope:embassy_country (+1)Option 1, Option 2