Scripted Effect
set_to_limited_random_artist_skill
Not shown in the game's tooltip
If
Is an Artist
Then
- Loses 10,000% Artistic Skill
- Gains min skill Artistic Skill
- Set variable
- Name: character_max_artist_skill
- Value: max skill
- Change variable
- Name: character_max_artist_skill
- Subtract: min skill
- Then
- Change variable
- Name: character_max_artist_skill
- Multiply: 100
- Set variable
- Name: character_bonus_artist_skill
- Value: ThisRandom integer
- Change variable
- Change variable
- Name: character_bonus_artist_skill
- Add: 1
- Change variable
- Name: character_bonus_artist_skill
- Divide: 100
- Gains var:character_bonus_artist_skill Artistic Skill
- Change variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$min_skill$$max_skill$
Scripting 5
Requires 1
- character_max_artist_skillHidden effect
Grants 2
- character_bonus_artist_skillHidden effect
- character_max_artist_skillHidden effect
References 2
- character_bonus_artist_skillHidden effect
- character_max_artist_skillHidden effect