Scripted Effect

set_head_scope

Nothing a player sees: the script only keeps track of things here.

Exact script

if = {
limit = {
exists = ruler
}
ruler = {
save_scope_as = target_character2
}
}
else_if = {
limit = {
exists = regent
}
regent = {
save_scope_as = target_character2
}
}

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