Scripted Effect

set_character_siblings_scope

Nothing a player sees: the script only keeps track of things here.

Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $first_sibling$
  • $second_sibling$

Used by 2

$first_sibling$ = {
save_scope_as = first_sibling
}
$second_sibling$ = {
save_scope_as = second_sibling
}

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