Scripted Effect
set_character_siblings_scope
Nothing a player sees: the script only keeps track of things here.
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$first_sibling$$second_sibling$
Used by 2
End of the Succession Crisisfirst_sibling = scope:target_ruler · second_sibling = scope:target_pretenderAs soon as it happens
The Fate of Pretender Motherfirst_sibling = scope:target_ruler · second_sibling = scope:target_pretenderAs soon as it happens
$first_sibling$ = {
save_scope_as = first_sibling
}
$second_sibling$ = {
save_scope_as = second_sibling
}