Scripted Effect
rev_chaos_side_effect
- Then
$revolution_effect$- The effects above happen because we have sided with the Revolution
- Then
$monarchist_effect$- The effects above happen because we have sided with the Monarchistic Movement
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$revolution_effect$$monarchist_effect$
Requires 2
Used by 3
The Fate of a Rulermonarchist_effect =
add_stability = stability_extreme_penalty
· revolution_effect =
add_stability = stability_ultimate_bonus
add_government_power = government_power_extreme_bonus
Option 1
Social Reformmonarchist_effect =
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
· revolution_effect =
add_government_power = government_power_severe_penalty
(+1)Option 1, Option 2
The Country's Bureaucracymonarchist_effect =
add_stability = stability_mild_penalty
· revolution_effect =
add_government_power = government_power_mild_bonus
(+1)Option 1, Option 2
if = {
$revolution_effect$
custom_tooltip = revolutionary_chaos_sided_with_revolution_tt The effects above happen because we have sided with the Revolution
}
if = {
$monarchist_effect$
custom_tooltip = revolutionary_chaos_sided_with_monarchists_tt The effects above happen because we have sided with the Monarchistic Movement
}