Scripted Effect

rev_chaos_side_effect

Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $revolution_effect$
  • $monarchist_effect$

Requires 2

Used by 3

  • The Fate of a Rulermonarchist_effect = add_stability = stability_extreme_penalty · revolution_effect = add_stability = stability_ultimate_bonus add_government_power = government_power_extreme_bonus Option 1
  • Social Reformmonarchist_effect = add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus } add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus } · revolution_effect = add_government_power = government_power_severe_penalty (+1)Option 1, Option 2
  • The Country's Bureaucracymonarchist_effect = add_stability = stability_mild_penalty · revolution_effect = add_government_power = government_power_mild_bonus (+1)Option 1, Option 2

if = {
limit = {
has_country_modifier = rev_chaos_sided_with_revolution
}
$revolution_effect$
custom_tooltip = revolutionary_chaos_sided_with_revolution_tt The effects above happen because we have sided with the Revolution
}
if = {
limit = {
has_country_modifier = rev_chaos_sided_with_monarchists
}
$monarchist_effect$
custom_tooltip = revolutionary_chaos_sided_with_monarchists_tt The effects above happen because we have sided with the Monarchistic Movement
}

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